Net 3d virtual dating sex
In January 2008, residents spent a total of 28,274,505 hours "inworld" and on average 38,000 residents were logged in at any particular moment.
The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr.
Online dating has been around for more than 20 years, but for the most part, the goal has been to eventually meet your new paramour face to face. From Match.com, which launched in 1995, the idea of meeting and chatting with someone in a digital space has spread to Facebook, Second Life and apps like Tinder.Either way, two things are certain: VR dating is here to stay, and it will change the way we date.Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.However, this was "tempered" by the amount of online communication before meeting, indicating that the higher this was, the lower the disillusionment on actual contact.Could VR and the immersive presence it offers make this process even more successful? A VR date might be a more intense and personal experience.